Finite Computation and a Smooth World, Seen Through WebGL
When you create visuals with WebGL, there are moments when the constraints of the computer — pixels, numerical precision — surface in the very look and motion of the work.
In this talk, drawing on work I've done so far, from fluid simulations to my own generative art, I'll talk about the beauty and fascination that emerge from the single pixel as the smallest unit, from floating-point precision, and from layer upon layer of finite computation.
Finite Computation and a Smooth World, Seen Through WebGL
When you create visuals with WebGL, there are moments when the constraints of the computer — pixels, numerical precision — surface in the very look and motion of the work.
In this talk, drawing on work I've done so far, from fluid simulations to my own generative art, I'll talk about the beauty and fascination that emerge from the single pixel as the smallest unit, from floating-point precision, and from layer upon layer of finite computation.
Misaki Nakano
Misaki Nakano has worked as a WebGL developer since 2016, implementing WebGL for corporate branding sites, simulations, and data visualizations. She currently works on GitHub’s brand team.
Misaki Nakano
Misaki Nakano has worked as a WebGL developer since 2016, implementing WebGL for corporate branding sites, simulations, and data visualizations. She currently works on GitHub’s brand team.
