Vue FesJapan 2026
The main visual of Vue Fes Japan 2026. It features a silhouette of a V, representing Vue, and a circle, representing the Japanese flag, side by side. The colors are deep matcha-like shades derived from the two colors, and the circle features a Japanese gold marbling pattern.
OtemachiPlace Hall & Conference

Speaker

Vue Track
14:20 - 14:50
Shingo Hiranuma

Spatial Computing with Vue: Frontend Development for XR Devices Using TresJS and WebXR

Did you know that you can build spatial computing apps that run on devices like the Meta Quest 3 and Samsung Galaxy XR using Vue, TresJS, and WebXR?

Without having to learn a whole new framework, you can implement frontends for XR devices using nothing more than your existing knowledge of the Vue Composition API.

Apple Vision Pro and Meta Quest 3 have brought spatial computing into the mainstream, and in fall 2026, glasses-type devices like XREAL Project Aura and Snap Specs are also set to launch one after another.

With XR device options now ranging from headsets to glasses, spatial computing has entered practical, everyday use.

In this session, as a foundation for building spatial computing apps that actually run with Vue + TresJS + WebXR, I'll share implementation patterns for XR device frontend development, including gaze- and gesture-based interaction, declarative scene construction, support for both hand tracking and controllers, and physics engine integration.

Shingo Hiranuma

Affiliation
GENEROSITY inc.
Title
CTO

Shingo Hiranuma

Affiliation
GENEROSITY inc.
Title
CTO

Spatial Computing with Vue: Frontend Development for XR Devices Using TresJS and WebXR

Did you know that you can build spatial computing apps that run on devices like the Meta Quest 3 and Samsung Galaxy XR using Vue, TresJS, and WebXR?

Without having to learn a whole new framework, you can implement frontends for XR devices using nothing more than your existing knowledge of the Vue Composition API.

Apple Vision Pro and Meta Quest 3 have brought spatial computing into the mainstream, and in fall 2026, glasses-type devices like XREAL Project Aura and Snap Specs are also set to launch one after another.

With XR device options now ranging from headsets to glasses, spatial computing has entered practical, everyday use.

In this session, as a foundation for building spatial computing apps that actually run with Vue + TresJS + WebXR, I'll share implementation patterns for XR device frontend development, including gaze- and gesture-based interaction, declarative scene construction, support for both hand tracking and controllers, and physics engine integration.